Its special requirements were a high replay value and a controller-less design,
letting the user interact with his surrounding only by vitals, such as the breathing rate and viewing direction.
Close collaboration between the designer, 3D artist, programmer and psychologist.
Game design
Documentation
Concept art
Creative direction
3D asset creation,
environment design and
Unity scene building by Daniel Mynarek
Phone | + 49 (0) 17 328 474 95 |
---|---|
contact@hinz.design | |
Skype | Click here to get in touch on Skype |